Main Simulation Objects
From OSPDocs
Contents |
Anatomy of a Simulation
- Text: Objectives, Audience, Planned Play Ideas, Introduction, etc.
- Actors: Some associated with it, some associated and assigned to it.
- Phases:
- Injects:
- Shared Documents:
- Sections: Sections are pulled from the existing set of installed sections
Main Simulation Objects
The figure below shows the four the main simulation objects. In the center top is a simulation itself. This contains all of the basic information of a simulation. A simulation can contain many actors (and actors can belong to multiple simulations) this is shown with the association between simulations and actors to its left.
A simulation can contain multiple phases. These phases can be as simple as ‘Started’ and ‘Completed’, but can be more varied depending upon what a simulation creator desires. The simulation creator can add any number of phases to a simulation. One of these phases will be somewhat special since it will be the phase the game begins in.
The combination of ‘actor,’ ‘simulation’ and ‘phase’ determine the ‘simulation sections’ that an actor has available to them. These simulation sections are added by the simulation creator, and each one is a web page where the player can do or see something.
Simulation
This is the canonical object created by the simulation author(s).
Actor
These are the roles that humans will take when participating in the simulation.
Phase
A phase is a particular period of simulation time. Ever simulation starts with at least two, started and completed, and can contain more.

The simplest possible simulation wil have at least 2 phases: started and completed.
Simulation Section
In any given phase, an actor may have different sets of things that he or she can do. Each area where a player can go to to do something (think tab heading) is a different simulation section.
